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Posted by Cerumen, Dec 12, 2008 at 3:39 pm
I got caught by an iron trap in a Merka shop.

Here's what happened afterwards:

Posted by Cerumen, Dec 9, 2008 at 6:45 pm
Aww. The first time is always a dissappointment, isn't it
Posted by Cerumen, Dec 7, 2008 at 5:10 pm
Something totally minor and probably known, but I only noticed it now: You can't resurrect headless bodies.
Posted by Cerumen, Dec 6, 2008 at 8:17 am
(bored again after getting my pretty character slaughtered by Rondol who I didn't notice )

Those of you who tried massacring Attam, wizard mode or not, should know by now that it is a messy thing. There's smoke, and corpses, and angels and people running, and blood, and limbs everywhere.

However, things need not be this way. All you need to do is put wizard mode to use and transform some of the Attnamese into hattifatteners! (I like using Petrus' slaves the most).

The result is that the hattifatteners run around, shooting lightning happily, severing limbs and ruining buildings and nobody really cares.



In theory, transforming everyone (maybe but Petrus) into a hattifattener should let you raise the entire architecture of Attnam to the ground, without hurting a single living being

Sadly, nothing like this can work outside of wizard mode - if a hattifattener you tame shoots someone in Attnam, it's considered an attack And you can't polymorph anyone without first pissing them off (besides, it would not work for long enough).

It's still fun to do if you're bored
Posted by Cerumen, Dec 2, 2008 at 1:17 pm
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The code calls the person who breaks a wand a "terrorist" (as opposed to a "hitter", "enemy" etc which are other names I've seen regarding weapons). I thought it was funny

I could imagine kamikaze dwarves of Scabies wielding wands of polymorph. "Polymorph the nonbelievers! And ourselves in the process, too!"

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Also I would advise strongly against using polymorph items against creatures that have polymorph control. For a player you are given a choice; for a monster, the min and max values are simply multiplied. By 10.

Ack. That hurts. It would make more sense it it somehow related to the Intelligence of the monster (since that stat allows more powerful transformations for the player). I was never a fan of the Chameleon Whip anyways, though.
Posted by Cerumen, Dec 2, 2008 at 1:02 pm
Actually, I tried redoing the effect in Wizard Mode, and I failed also (eventually killing the zombie). But then I recalled that I used to have a pet zombie equipping leather armour - and that's it! Eureka!

What you need to do is have a tame zombie (wand of necromancy), equip it with a leather armour (nothing stronger!), wield a carrot, then piss off the zombie and attack it.

The hilarious part was that you can hack off its limbs but not kill the torso... therefore rendering the zombie pretty harmless but unkillable.

(edit: It seems that, for example, ommel hair armour also boosts the zombie's limbs' defense - therefore the claim that only cloaks protect the whole body is wrong; armour increases defense values of limbs too, albeit less than of the torso)
Posted by Cerumen, Nov 30, 2008 at 3:55 pm
Eagle V - that's hilarious. You beat my werewolf-polymorph-caused-you-to-remove-levitation-belt-over-the-ocean death XD
Posted by Cerumen, Nov 30, 2008 at 3:53 pm
Nice work. I always thought Turox/thunder hammer had less chance to cause effects than the staff of wondrous smells, but apparently it's just because the latter does less damage per hit.
Posted by Cerumen, Nov 30, 2008 at 3:50 pm
Haha, I got back to playing some IVAN recently, and the game continued to surprise me.

I've discovered an awesome (and I wouldn't call it "abuse", really) situation for training: Fighting a zombie torso with a carrot!

For some reason, an equipped carrot is well capable of cutting off every bodypart of a zombie, but doesn't hurt the torso. And since torso can't hurt you and you can attack them ad infinitum, it's a great way to rise dexterity and arm strength!

There are side-effects, obviously. First of all, carrots rot. Second of all, l.e.p.r.o.s.y.
Posted by Cerumen, Sep 23, 2008 at 11:32 am
What makes me curious is how did Oree change into a zombie after he drowned - do drowned monsters even leave a corpse? And if so, where? Presumably, a monster who left a corpse over the water would have the zombie created from it drown too... no?