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Posted by Batman?, Oct 1, 2008 at 7:57 am
My guy is stacked, and I has been dual wielding +5 nymph hair whips since UT3. skill is in the mid teens. I come across the bones of the char i mentioned in my last post that got pwned by Guggy except this time I FUCKING FACE RAPED THAT BITCH. finally after losign tons of promising charecters to that fuker i got him.

now my question is this, should i take that +3 mojo and pump the hell out of it and use that, or pump my whips like craxy and wait for SoCM? I am tempted by the thought of a +11 mojo plowing into those greasy litte bitches chest as they scream fruitless words of prayer to their gods.

then again I have been doing pretty well with the dual whips, and the best guy I ever had dual wielded whips. My guy trains agi/dex like crazy. and watching all their limbs go flying is a lot of fun too.


I am currently parked on CG1 polypiling items to sace to mellis to get hiim friendly with me so i can get some school food and get my end up. that is always what kills me, not enought HP's for the mosnters i am fighting.
Posted by Batman?, Sep 26, 2008 at 12:22 pm
I name all of my characters either Scamp or Jerry (they are the names of 2 of my ferrets)

sometimes I mix up the spellings if I'm feeling particularly wacky.
Posted by Batman?, Sep 25, 2008 at 10:16 pm
was there an eddy on the level?
Posted by Batman?, Sep 25, 2008 at 10:29 am
Yeah I am pretty sure wet whips do more damage. I have a pretty good track record of being wrong though.
Posted by Batman?, Sep 24, 2008 at 3:34 pm
do they have any purpose other than dipping whips in them for slightly more damage?
Posted by Batman?, Sep 24, 2008 at 12:09 pm
speaking of Ivan how good are his hammer and sickle? do they have any special properties? I dont think they have a page on the wiki. Is there any combo benefit to wielding them both?
Posted by Batman?, Sep 22, 2008 at 4:12 pm
I always fall for the trap that the super damage is worth it. I just cant help myself because every time i find it i envision it enchanted up to like +9 faceraping every dude who comes along. But I forget that I have 11astr and no SoEW. it just happened to me again, I had a pretty nice guy going. good stats lucky equipment finds good gear, 2 wands of poly on GC1 (nice!) and bam. killed by Fricking Rondol. I had found Mojo on like turn three in UT1, and thought my level 10 skill in it wold be enough.

Is it worth it to hold onto mojo until i get my astr up and find some SoEW? It seems like it would be a waste of weight because by the time I would be able to use it well, I would be heavily trained with other weapons already (most likely).
Posted by Batman?, Sep 13, 2008 at 10:20 am
Why the shield? wouldnt you have been better off at that point 2 weaponing?
Posted by Batman?, Sep 12, 2008 at 8:57 am
Doesnt matter, Im dead. I had my wand of tele exploded by a kamikazee dwarf and ended up standing next to gugahzmezhsh, who promtly cutm e to shreds. I can count how many af my best charecters have been wasted by that dude. I only had 87 HP's though, I always have the hardest time training End.

on that topic is Armor of great health worth it? ISTR a few years ago the wisdom being that it should be avoided because it causes harder spawns, is this acccurate?
Posted by Batman?, Sep 11, 2008 at 11:10 am
are you sure, I though the wiki said that a wished for wand of cloning only has 1 charge.