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Posted by Batman?, Jan 29, 2010 at 8:47 am
IDK, you could try to reinvent the random encounter model, instead of just the "you are ambushed by a bunch of random monsters" model, give you random encounters that give you a chance to add alignemtn roleplay "you encounter a carvan of traders, do you want ot help/pillage them" or such. I think it could be a tool to really flesh out the IVAN world.

I dont disagree that some aspects of random encounters are pretty lame and dont really add much to a game, but as it stands the overworld has no real purpose. you could just as easily eliminate it alltogether. All it does is occasionally starve a beginner player.
Posted by Batman?, Jan 28, 2010 at 1:30 pm
BDR wrote
I think the biggest deal-breaker IMO as far as random encounters are concerned is that in tandem with permadeath life becomes even harder for newer characters and players. The jRPGs with random encounters all have some kind of save system (not necessarily in the dungeon, but it's there all the same) so that you don't get *completely* screwed over if an encounter proves too much to handle.

ADOM (My personal favorite of the rougelikes) has permadeath and random overworld encounters that are handled very well. they have the difficutly scaled by location (how far you are into the wilderness from the stasrt of the game) and by game time, so early on in the game you get goblins/kobolds etc, but as the game clock runs the monsters get more difficult. it occaisonally causes an early charecter to get killed ,but in general adds a nice flavor to the game.
Posted by Batman?, Jan 27, 2010 at 12:44 pm
Maybe random encounters are kind of hokey, but I like the idea of the overworld having a challenge. Because really other than starving the occasional Knuub to death,and making you go into the UT early on it serves no purpose. Also Random encounters (or some form of overworld conflict be it random of monsters you can see) would give the game a new way to kill you.

Maybe have the overworld contain random low depth dungeons with treasure/higher chance of an an artifact or valuable item? so that early on you have a chance to do a quick 1-3 level out of depth monster run to get good items, but once you leave it dissapears?
Posted by Batman?, Jan 26, 2010 at 4:32 pm
Has random encounters on the overworld been suggested? It would make it interesting.
Posted by Batman?, Jan 18, 2010 at 10:32 pm
the dark colors of ivan black compliment the dark nature of the game. When I read in ivan silver i feel like I should be playing a game called (the latin translation of) "The quick path to peaceful immortality"
Posted by Batman?, Jan 9, 2010 at 10:27 pm
Forever? so if I pray to him too early I can never pray to him?
Posted by Batman?, Jan 9, 2010 at 8:22 am
Every time I try to switch back to black it makes is IVAN silver. its like the forum has decided that ivan silver is the only way it wants to be viewed.

but it is wrong, ivan black is the way to view it.
Posted by Batman?, Jan 9, 2010 at 8:19 am
I cannot ever sucessfully pray to Morty. I am playing Livan now and just got an angel of mortifer from saccing, and got the "champion of the cause" message while saccing on a Mort alter, and still when I prayed to him I got Zapped. What am I doing wrong?

Also is there a list of all the artifacts in Livan somewhere? there seems to be a lot of them.
Posted by Batman?, Dec 14, 2009 at 9:49 pm
is the bone of ullm cvs or LIVAN (and what does it do?) I just started playing LIVAN. Am being paranoid or do i detect slightly anti-LIVAN sentiments roaming around?
Posted by Batman?, Dec 7, 2009 at 12:11 pm
Alverdok Wrote:
But after developing some leg strength or gaining perma levitation


How do you do this?