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Posted by BDR, Aug 25, 2010 at 1:33 pm
Yay!

*proceeds to playtest*
Posted by BDR, Aug 12, 2010 at 1:14 pm
Spreading fire but no "burning" state nor "(x) burned to death on UT1"? Tragic.

More seriously: I really, really want this to happen but past failure makes me skeptical. No need to rehash any more than that.
Posted by BDR, Aug 6, 2010 at 11:28 am
Permanently imbued weapons would be neat, but also rather broken. A permanently acidified whip would be terribly good.
Posted by BDR, Aug 6, 2010 at 11:07 am
Not sure it means anything, since it's not exactly official. Be forewarned also that there are rumors of official changes on the way (which I shall not speak much of due to not being impressed by past failure for such rumors to manifest and also a desire to avoid false hopes that it will arrive at all, much less anytime soon).
Posted by BDR, Aug 4, 2010 at 11:38 pm
Opens fine for me, and I've not done so until you said something.
Posted by BDR, Aug 4, 2010 at 10:35 pm
Black leather? You sure it wasn't kevlar? (Kevlar is a bit of a secret IVAN material; I could have sworn it was listed on the wiki)

Alternatively, you may be able to get your question answered by fooling around in wizmode in LIVAN; there are commands that you can use in wizmode that output text files with spoilers in them.
Posted by BDR, Aug 4, 2010 at 10:31 pm
UT4 is mostly good for generating lots of enemies, which is good if you're trying to win the sumo's belt of levitation as you have to be bloated to fight him. However, going down for a lark is not recommended due to the rampaging crystal golems who will rip weaker characters to shreds.
Posted by BDR, Aug 4, 2010 at 10:29 pm
Not totally. You still have the bones file to look forward to (assuming you ever get back to GC4 that is, muahahaha).
Posted by BDR, Jul 28, 2010 at 9:43 pm
Well, ideally you want to avoid being stressed or burdened, simply because being burdened/stressed impairs your fighting skills by 25/50%, and it also hurts your Agi/Dex, which are also both important for survival (the better your Agi, the faster you move, for example). Failing this, you simply *must* understand that if you see a monster you're not sure you can kill easily, you need to unload your stuff *before* you get into melee range and fight it, because the alternative is to take hits where you might otherwise parry and die and be sad. You can always pick the load up after the fight is over; if you wait until you're in dire straits to put things down, you'll be too dead to pick it up again!
Posted by BDR, Jul 28, 2010 at 11:10 am
Overload is easy to cure; just don't try to move and drop things until you're only stressed. I can't recall if stuff is allowed to happen inbetween drop sessions, but nothing will happen to you while you're dropping things, even if you drop a lot of stuff!