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Posted by Azhael, Dec 24, 2018 at 3:10 pm
Batman? wrote
They seem to appear much sooner though. and the fact that they target your head repeatedly makes them more dangerous (IMO).

I agree. Since they appear quite early and your endurance might not be too trained (or not at all) they become very dangerous because one hit can knock you unconscious and then kill you. Also, they attack from a distance, which in early game is more dangerous than ever, since you're less likely to have esp and even if you do your int is probably too low to be of any help unless the worm is close. On top of that, their sprite is so hard to spot you can probably mistake them for blood in the floor, specially if it's standing in a corridor where some monster escaped bleeding.

I'm not a fan of their addition, honestly (as if from the previous parragraph it wasn't obvious). Also, it doesn't make much sense to me that a worm could have psychic powers.
Posted by Azhael, Dec 23, 2018 at 11:04 pm
I was just on my regular praying schedule when I prayed to Sophos and got this message: "Sophos whispers an ancient secret to you". Does this have any effect or is just a fancy way of saying Sophos just completely ignored me? Also, this made me think that praying to Sophos could be have more interesting results than only teleporting you randomly. Given that he's the god of magic and knowledge, it would be cool to get more varied effects from him, maybe on top of the teleportation since it cannot be controlled and is not abusable, but is an almost reliable life saver in dire situations (sometimes not, since teleporting you randomly can mean even more danger).
Posted by Azhael, Dec 23, 2018 at 3:59 pm
capristo wrote
Agree - I have been one hit by golems plenty of times but usually I get the danger warning first.

Did you have anything that was granting you the "bravery" status effect? I forget if that's the exact name. But it makes you "reckless" as well so you don't get danger warnings.

You mean the fearless status. No, I didn't have it.

JoKe wrote
Getting hit by adamantine or valpurium golems is already playing with fire regardless of armor, they are both capable of OHKOs without warning. I don't think psypher golems are any worse by that regard. One time I distinctly recall getting one-shot was through valpurium plate +6 or so, while whacking a valpurium golem with a valpurium head of an enner right after killing Elpuri. Sudden critical kick to the chest sent HP to negatives. Never messed with high end golems afterwards. :x

I will agree though with psypher likely being too strong for equipment, if it's a full third stronger than valpurium. Special effects would be a cool trade-off for a nerf.

I never had that experience. Also I was pretty confident since shields now give AV and the valpurium shield I had was around 23 or so. I'm not sure how the AV of shields work, but I'm guessing it affects the torso and the arm in which is wielded at least.

I also don't like the idea of a material being stronger than valpurium, since it's been like that for milennia and it's the material that comes from no other than the greatest being on the universe itself. I'd probably go for making psypher a tiny bit weaker than valpurium, which would be still very strong, and with some secondary effect as suggested. Something evil like maybe an inherent leech-life property, like Neerc Se-Ulb, or something related to corruption/destruction. Like a chance of breaking (or maybe even destroying) equipment regardless of material with a nice message like "the destructive psypher energies shatter the molecular bindings of your *insert your equipment here* from within. It breaks/is destroyed completely.". Only top-tier materials could only be broken by these energies when they proc while less durable ones would be completely vanished or needing two repairs to be good again (maybe adding the equivalent of scars to equipment, damaging them permanently too).

Anyway, I think there's plenty of room for innovation rather than just having a ridiculously strong material. Also, I'm butthurt I lost that character.

PS: On a side note, does Ivan's level spawn bone files or I just lost all that nice equipment forever? I can't remember.
Posted by Azhael, Dec 23, 2018 at 1:46 pm
Yes, I've killed many strong golems in my entire Ivan career (if one can call it that way ) but I've never died from a single hit from any monster whatsoever at a later stage like that. I've taken nasty hits from hardy golems, but I've never considered even valpurium ones that dangerous past certain point. Being one hit k.o.'ed by a monster who doesn't even trigger the "you sense danger" thing just doesn't seem right. Also, not knowing it was such a hard material made it even more unexpected and thought I didn't need to kite it/dance while invisible with it, since at worst I expected a tough hit to warn me first. Although I realized it had to be quite strong after hitting it probably 30+ times with a two handed valpurium sword+6 and only severing one limb. I mean, it's fun to die and discover new things on the early stages and learn from each death, but this was something else because the material is ridiculously strong and it didn't warn me as it would usually do with a very dangerous foe.
Posted by Azhael, Dec 23, 2018 at 6:11 am
I just lost a very promising character to a psypher golem on Ivan's level in possibly one of, if not the most, annoying way I've ever lost a promising character: killed in one hit with no sort of warning. Note that I was fighting this golem for a while and was fairly confident I wouldn't die since it didn't hit me once and I had very good equipment for that level (spider silk plate mail+4, valpurium shield+4), but suddenly I died even though I was at full health.

I've lost many characters to bad luck, lack of knowledge and wrong decisions, but never had I died like this. Looking for the material's strength I found it's 600 which is 200 harder than the hardest, valpurium. I think it needs a nerf. I don't think the game needs a material 200 stronger than valpurium that can finish an end game character in one hit.
Posted by Azhael, Dec 23, 2018 at 3:40 am
As you can see in the screenshot, when you swim you don't put out your own fire which doesn't make sense of course. Also, I noticed that if you dip an item that is on fire in a bottle full of water it will kill the fire shortly after, but if you dip it directly in a fountain it won't.
Posted by Azhael, Dec 22, 2018 at 5:48 am
I recently had a mildly lawful character with whom I prayed to Legifer. Unfortunately, he was displeased even though I had read one of his books many times, and set me on fire, instantly killing me. I had 44 hp and ended up like -17. I didn't have any fire resistance at all, but it felt like a bit too much of a punishment for praying to an angry god. I think it might need some balancing, at least for early game, and also considering now burns lower your total hp and stats.
Posted by Azhael, Dec 21, 2018 at 4:42 am
Hi guys!

Something very odd just happened while dungeon crawling with my chaotic character. Out of nowhere my brain got on fire. If someone could explain my why or what that is, because as it can be seen nothing remarkable happened that could cause that, I was just walking through the dungeon. Anyway, the bug can be seen in that it states I forgot how to pray to Infuscor, yet I still can pray to her, but forgot how to pray to Cleptia instead. Minor bug, but thought I could just report it.
Posted by Azhael, Dec 20, 2018 at 9:48 pm
Yes, here it is. In fact, I just realized it didn't got uploaded last time (I thought it was), probably because of being .zip.

Note that I was playing v0.54 when this happened.
Attached files
Itden_Elme_20181218_214342.doc (3.26 MB)
Posted by Azhael, Dec 20, 2018 at 5:39 pm
red_kangaroo wrote
BTW, that probably has nothing to do with the angel's items, and waiting them out will not help, unfortunately. It is an obscure bug that sometimes happens when the player character tries to leave an area, but rather than being removed from the area and added to the new area, the player is duplicated in memory and present in both areas at once. And the game will then crash.

People tried to hunt it down, but no luck so far, I think.

This is really bad news. It happens every single time, though. I don't know anything about programming but I guess if it's so easy to reproduce, the cause might not be that hard to find?

Regarding the High Priest Ending, I cannot achieve it because I haven't killed Elpuri. My only choice would be going for the Avatar of Chaos victory, but I'm far from being able to achieve that considering my character's current stats and equipment.

This is so sad, I was loving this playthrough