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Azhael in all forums
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Wow, I haven't thought of intentionally losing a leg and then regrowing it through healing to remove scars. That's actually a solid way to bypass those penalties. I'll definetly do that in my next run.
I have to disagree about their frequency, though. In my experience, scars tend to appear quite often and mostly after 1 damage critical hits by weak enemies, which is rather annoying and again, doesn't make any sense at all. Take a look at the screenshot I'm uploading. I achieved a high priest win with that char and through the course of the game I got around 15 scars, and 90% of them were inflicted after 1 damage critical hits from enemies that didn't stand a chance. That's ridiculous. I wouldn't care to get a couple scars from really damaging hits, ie from those situations where your torso ends up bleeding really badly and you barely survived. That would make sense but it's not the case unfortunately.
Also, agility training is very important. Outrunning enemies is an advantage that cannot be ignored and can save your life in dire situations. Also, it's crucial to defeating some particularly dangerous foes, such as Ur-Khan for instance, and you'll want as much agility as you can have to be able to kite them safely.
In any case, training stats for a natural limb run is already pretty boring as it is. Since just by dungeon crawling you won't increase them enough, you need to at some point train them. Why make that more of a chore than it already is? Going natural limbs is already harder than artificial, so why penalize that?
It seems drinking a can full of antidote doesn't cure leprosy. In fact I drank two in a row and wasn't cured of leprosy. I'm pretty sure I used to divide antidote liquid to be able to crue diseases more than once with one bottle.
I think scars shouldn't lower stats or should only be inflicted after serious heavy damage, not some random critical hit from a hedgehog through valpurium armor. Seriously, it seems every crit has a chance to inflict a scar regardless of protection and that's just not right.
Also, since they're applied as penalties rather than a direct decrease to the relative stat, it means it makes training harder. For example, say you have one scar in each leg and your resulting agi is 16 (with no equipment penalty showing 18 on the right grey number), training it from 16 to 17 will be like training it from 18 to 19, since your true agi is 18. So, given that there's a point where training agility gets ridiculously hard and there's no way to remove the scars, you'll end up with less agility just because. On top of that, now that school food doesn't train endurance, the only reliable method left is stepping on broken bottles and running in the wilderness to heal, which most likely results in scars on the legs.
I think the idea is good, but it's just not implemented properly.
JoKe wrote
Inventory paging is unnecessarily greedy, sometimes ending up with empty pages especially when simply viewing inventory with "i".
Full inventory fits into drop screen, whereas inventory screen unnecessarily splits into two pages. Also note incorrect number of total pages.
I also noted that and it's quite annoying. I usually press "d" now to check my inventory instead of "i" because of this.
Yes, I think the hp needed for them to spawn should be revised, because they're only really dangerous at low endurance since the head has only a few hit points and they attack exclusively there.
I don't take that long. I'm finding them more often on the final levels before Elpuri now and they're much more easier to kill when well equipped and with decent esp range. Still, they demand immediate attention. Quick question, when they're hatchlings, does it mean they've hatched from someone's head or can they spawn randonly as hatchlings too? Also, are hatchlings weaker/do less damage than regular ones?
Well, it's not that size correlates with psychic powers or intelligence, but a worm seems as the most basic creature. I'd prefer a will-o-wisp for that matter.
I've run into this worms in the early levels of the gloomy cave.
You do that by turning the scaling option to x2 right?
Yeah, with their brains the size of a nail.
Here's mine. Didn't know this nice detail. I'm curious fejoa, do you always play zoomed in like that or was it just for the picture?