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Posted by Apple, Nov 29, 2008 at 3:12 am
Woah, well done Atomic. Cleared some foggy stuff out for me!
Posted by Apple, Nov 26, 2008 at 1:09 am
Yeah, but you might not want to use two same artifacts, since their powers don't stack.
Posted by Apple, Nov 4, 2008 at 1:05 am
\o/ = arms up, yelling Yay!
Posted by Apple, Sep 26, 2008 at 12:14 am
Hail Erno! Hail!
Posted by Apple, Sep 16, 2008 at 12:13 am
Yes, I know that you can't knock them away from you, my point was that you will be 1 tile further away from the center of explosion, thus dealing less damage to you than if you would stand in the middle of explosion.
Posted by Apple, Sep 15, 2008 at 8:32 am
If theres a mine blocking a path you want to go, consider of kicking it, not stepping on it. Since you are further away from middle of the explosion, you will take less damage.
Posted by Apple, Sep 12, 2008 at 11:56 am
Great Healths spawn tougher monsters, so they are dangerous untill you'r stats and gear are moderately high. After you have access to octiron armors and addy/valpurium weapons you it comes valuable. Notice that it has lower armor value though.
Posted by Apple, Sep 12, 2008 at 12:12 am
No, it can still have 1-3 charges.
Posted by Apple, Sep 11, 2008 at 10:45 am
If you wish for wand of cloning, it dowsn't mean that it does only have 1 charge. I would go for the wand, or maybe vermis or saal'thul.
Posted by Apple, Jul 23, 2008 at 6:49 am


I just got this off from Seges.