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Posted by Alveradok, Mar 19, 2010 at 11:44 am
Yes, this was the dark archmage himself.

Also a good pointer on how the amount of hp itself can make things dangerous.

As a good thing, though, You could now have amassed hp's and not worry about him popping out in GC.
Posted by Alveradok, Mar 10, 2010 at 8:28 am
Mindmaker wrote
Hah.

Evil genie at UT 1.
Wand of Striking destroyed his arm and he lost hold of his arcanite two handed scimitar.
"Victory is mine!" I thought when I picked it up and started hacking away.

But then he bit me.
In the groin.
Critically.

This pretty much sums up IVAN
Posted by Alveradok, Mar 9, 2010 at 5:19 pm
I know it well, a promising character of mine got like exactly the same at GC10 >.<
Posted by Alveradok, Feb 25, 2010 at 6:30 pm
Congratulations on the Enner, Mindmaker

I suppose the boots of strength and gauntlets of strength are a fit choice (also, the weight of leather and ommel hair is neglible compared to the metal ones, so You can keep it anyway . Or at least stack in a chest in town.)

I usually use heavy body armor, heavily enchanted boots of agility (sometimes I change them into metal ones), gauntlets of strength and a dragon hide cloak. This is basically a tank-setup. Many other players prefer chainmail and "soft" limb covers, and combined with a high agility this gives significant results.

Oh, I also tend to stack awesome equipment, but not wear different pieces of armour (except, e.g., belts). But nonetheless I'd rather keep the spider silk armor in case of gaining a cool pet.

How to manage it? Hmm. Most liquids go to the can, ommelines have a seperate chest, as do wands.I think keeping some of the bulky stuff in a chest may be an investment worth the trouble, because in case of a tough fight/runaway You can just drop it. Also, it's ok to give, for example, a chest with pretty armor to a pet mistress/slave/guard. On the other hand, there's the burden of the chests themselves. But a regular, "medium" chest will probably house all of Your wand/potion/scroll/artifact (after all, in case of death we don't want dark knights with a Muramasa haunting the level!) needs.

I can't really help with the weapons, because I didn't play LIVAN. Same for the spider. Sorry.
Posted by Alveradok, Feb 25, 2010 at 4:25 pm
Mindmaker wrote
I've read that Loricatus will harden you armor if you wield it.
But I always get the "tingling in you hands"-message, even though I have high enough intelligence.
Has that trick been fixed?

Yes, Loricatus will harden armor. However, the better the material gets, the lesser the chance he will upgrade it further. Being stubborn may prove a virtue here

Also, I think it's correct only for the iron family:

(Also, The Famous "Likeliness To Enchant" Chart:
copper > bronze > iron > steel > meteoric steel > adamantium)

Nothing to fix here, that seems to be the way it was meant to be.

Mindmaker wrote
And how strong should I be, before I can attempt to steal the shirt of the golden eagle?

Hmmm... I think 17-20+ Endurance (right , guys?), being well-trained in Your weapon of choice, and teleport control. A high dexterity (30+) is VERY helpful...

But I'd rather say that proper equipment is as much important as strength/training: besides at least dragon hide/angel hair/meteoric steel armor, be sure to have plenty means of healing and LOTS of teleport.

Mindmaker wrote
And does the giant spider in the crystal cave serve any greater purpose?

Crystal cave, as in UT4? No, not really. just makes web for assistance/annoyance.
Posted by Alveradok, Feb 21, 2010 at 9:55 am
It would take sacrificing an ommelload of stuff at that altar, reading these and a dozen books over and over, I'm afraid...

...But then again it would turn in some decent items and the possibility of attaining the best ending.
Posted by Alveradok, Feb 20, 2010 at 5:07 pm
Mindmaker wrote
Another Question:
I found Saal'Thul.
I'd like to use it but my danger level will probably kill me.
Will the evade bonus for being invisible balance combat out?
Or should i just keep it as an emergency item?

I strongly recommend Saal'Thul, besides the fact that it is a good, accurate weapon, invisibility is good, and gives good protection against kamikaze dwarves (essential when poor on eyesight!).

And really, don't worry about the danger level, Mindmaker, proper equipment is a must.
Posted by Alveradok, Feb 18, 2010 at 8:02 am
Mindmaker wrote
So I've been playing Nethack and Elona before, but I never finished them and lost interest.
But a week or so this game got recommended to me at the Dwarf Fortress forum and it's been great fun that far.
That's nice - welcome to the forums!

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About danger level:
So basically I should stay with the crappiest equipment I can find (like AV 1-2) and keep some good and heavily enchanted equipment for boss fights, do I understand it right?

Nonsense. Like Capristo and BDR noted, that would be just taking the danger level hyperbolically.

As far as I can see, the danger level is mostly about Your hitpoints. When they get in the, let's say, high twenties, crazy stuff will spawn.

But on the other hand, that's no reason to keen endurance low... I think a good endurance rating for GC would be about 15, maybe even less than that.

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What about weapons?
Do the different types have different danger levels?
Like a two handed sword and an axe.

I don't really know, but I suppose that besides the condition whether is it an artifact or not, the material of the weapon may matter. But never compromise with a weaker one, Your weapon better be the best possible (and the one You're proficient with, too), at all times!

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Is it worth geting proficient in a wider range of weapons or should I stick with one?

I think it's fine to stick with one, because if You happen o find a great weapon of an unfamiliar group in mid-game, training the proper skill to e.g. 13 will be a matter of minutes.

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What about statboosting consumables.
Using them right away will raise my danger level, so is it worth it?
Or should I stash them away until I have some equipment?

I think cloning (unless we are talking about carrots) is really worth it. It's like a long-term investment. Eating one or two, or just mirroring them twice before eating, is a decent power-up, but then again - I personally advise natural training.

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About Searching:
Do you have a 100% chance when searching, or is it RNG dependent if you find anything?
Because I've got blown up by mines several times now and I can't seem to find any levitation items.
Fire resistance too would be an option, but I'm not sure how much I would need to survive a blast.

BDR covered this aspect real pro, I don't think there is anything more to say.

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In Nethack first priority was getting you Ascension Kit together (basically a bunch of item essential for beating the game, if you are unfamiliar with Nethack).
Is there something like this in IVAN/LIVAN or can you beat the game with any combination
Really any combination. Some day it will be just banana peels.

The belt of levitation is generally considered a Iife-saver, I'd say a ring of polymorph control is useful, especially if You're new to IVAN, prone to unfortunate polymorphing...

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I would appreciate any further advice and general tipps you could offer (but I strictly refuse doing anything heavily OOC like removing all my equipment before entering a new dungeon level.)
If some other questions occur to me, I'll write them down here too.

Since I'd consider running around with banana peels in hand a book example of something heavily OOC, I think I'll stay quiet.

Cheers
Posted by Alveradok, Feb 11, 2010 at 7:24 am
Can be. Later in the game it's the same as in the case of veteran dark knights in +9 iron armor.
Posted by Alveradok, Feb 8, 2010 at 10:27 am
15 in attractivity makes You able to talk to Decos! That's as much as 2 Int and a Wis!