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Posted by Alveradok, Jun 14, 2010 at 7:08 pm
Could be, because I was out when the recent spambot was wreaking havoc, and yet 'Website news' appears unread even though I read all the existing new posts.
Posted by Alveradok, Jun 2, 2010 at 4:08 pm
BDR wrote
Summoner vs. warrior is stupid anyway given the way the game is designed. There's no mana, which means there can't be any player mages; the closest you can get is an evoker/priest and everybody gets the same power out of it no matter how much you use that wand of striking or pray to Legifer. There's only two ways to 'summon' monsters: you can pray to gods and if they like you enough maybe they'll send an angel down but there are no godly guarantees (except maybe Silva, and she's the only one whose main gifts are animals, and you only get that once every three hours), and there are scrolls of golem creation which IME are practically nonexistent. The only reason to even bother training your mind at all generally speaking are the scrolls of harden material and scrolls of change material; if it were possible to buy equivalent services I certainly wouldn't bother trying to train it.

I mean, I can understand thinking like this if you came from, say, Triangle Wizard, but that game is designed to be played multiple ways through and through, what with everybody having at least a little mana and the library of spells being huge and all. This game? You have no spells, you have no mana, you only have what the dungeon gives you and you have to work to get your stats to raise even if it's easily trained for your character. This game railroads characters into striving to be the exact same one 'cause otherwise you're dead, which means that if you could choose your stats at the beginning that there'd be just as little variation (generally speaking).

In short, I'm pretty sure the full-blown thing would be stupid and widely not used as imagined. An option to set straight 10s and average growth in every stat would be fair, though.

Pretty much eveything there is to say.

I personally am annoyed by the fact that average stat growth (from 10 to 11 Agi at 14:30 , from 12 to 13 Agi at 13:13, running etc) makes getting 20 Agi early considerably harder- which leads us to a point that playing IVAN is "personal", and therefore there is no universal easy-way-out.
Posted by Alveradok, Jun 2, 2010 at 5:34 am
I think it would then be difficult to balance, since there's more to consider than just starting statistics - IVAN also randomizes each stat's proggresing/learning rate... Now, picking THAT would make things easier in a long-term measure (as I understand You'd like to see starting stats allocation, but normal progressing over the game).

But then again, would this be IVAN if we had such a powerful choice? I am also annoyed, however, by the stats and reroll a character tens of times before playing - I suggest an option to start with straight 10's would be sufficient.
Posted by Alveradok, May 24, 2010 at 1:38 pm
It may be inappropriate to do so, but I'll ask -

What for?
Posted by Alveradok, May 14, 2010 at 8:41 am
I think the thing about secrets in general is that we don't know of them

But yeah, good question. I think there surely are some surprises- remember the shock & awe when it was posted that altars can be polymorphed?
Posted by Alveradok, May 11, 2010 at 4:37 am
Batman? wrote
I been trying to do the Super High stats training per alverdoks training guide, and something about it causes my game to crash constantly.
Does it crash on a certain dungeon level? How does the level look like at the time - are there lots of plants/monsters/items lying around? Can the game be resumed from autosaves?

If it can, I sometimes find a fair way is to make the bad crashes go away go to other levels and hang out there, for a while. Try it.
Posted by Alveradok, May 6, 2010 at 2:12 pm
Lurk the Bay12 forums, somewhere someone gets a notion that IVAN is a fun neat game, but is unwinnable at the moment.
Posted by Alveradok, May 3, 2010 at 5:33 am
Fortunately, eating enough floating eyes eventually will give ESP, so there always can be a free slot for an AoLS.
Posted by Alveradok, May 2, 2010 at 6:08 pm
Happy to hear all of that, Azhael . It surely will help mark a plan of optimal stat values!
Posted by Alveradok, May 2, 2010 at 5:59 pm
Wow!

I once thought there should be a "campaign poster" for not eating spider and kobold corpses, but this might not be the case anymore now that they prove to give as much as 5 Endurance . Does the vomiting abuse strength much?

Anyway, good job Zulox