red_kangaroo wrote
Speaking of which, we could make soft gauntlets be called "gloves" and soft boots "shoes", just for the extra flavor. These are like 2 lines in script files, AFAIK.
Had a quick look. At first glance you'd just need to add:
FlexibleNameSingular = "[soft version name]";
...but in reality, the game
only checks for flexible names for body armor - in gear.cpp, line 58:
long bodyarmor::
...
{ return GetMainMaterial()->GetFlexibility() >= 5 ? item::GetFlexibleNameSingular() : item::GetNameSingular(); }
So each item would need to have that changed so that they accept the FlexibleNameSingular. Not hard but it'd be a bother.
As for the boots I actually think the names should be the other way around! Leather boots for example are, after all, not unheard of.
However metal
boots are little bit out of the ordinary, so perhaps they could do with a more fitting name like sabatons or sollerets.
Though in IVAN they're your only leg protection since we don't distinguish between feet and legs (or hands and arms) so we could probably get away with greaves or something (while including the boots alongside the greaves graphically).