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Posted by 4zb4, Oct 23, 2016 at 2:48 am
The logical way to determine whether the petrified enemy becomes an obstacle or not should naturally be determined by the IS_ENORMOUS tag.

Currently this means that the enemy is so large, it blocks line-of-sight past it. So it would make sense for the same enemy to be large enough to actually block access.

From a gameplay standpoint though, having enemies turn into what are essentially fancy walls doesn't sound like such a good idea.
Posted by 4zb4, Oct 19, 2016 at 5:57 pm
Pretty sure sufficiently large quantities of food can be eaten in parts, but not intentionally.
Say if you had a chest made of banana flesh you can eat it up to the point that the game warns you that you're getting quite full and stop, or if something interrupts you like an enemy walking into your line of sight or attacking you, you can stop then too.

Eating probably takes place in intervals of X grams at a time, I could probably go look it up but someone will probably get to it before me.
Drinking probably works the same way but it's hard to tell when you only ever have a maximum of 1L of liquid (1000 grams) to get through unlike a 32KG large chest made of ommel cerumen for example.
Posted by 4zb4, Oct 17, 2016 at 6:34 pm
The map problem isn't really an issue if all they're going to do is fight the guards and not leave and follow the player around as pets.
Posted by 4zb4, Oct 17, 2016 at 2:38 pm
On the same line of thought, it'd be a good way to prepare to take back New Attnam for the Tweraifians.

They obviously don't want to raise a fuss because the Attnamese could easily wipe them out but with enough CHA you might be able to convince them (and maybe give them equipment?) to start helping out when you launch the attack rather than having to go it solo.
Huang Ming Pong doesn't seem like he'd ever help unless you maybe gave him a humongous pile of food.

Although it might be abusable we could also make it that CHA has an impact on god relation gain/loss and prayer reset time.
Posted by 4zb4, Oct 17, 2016 at 2:34 pm
Ighalli wrote
Leprosy messages added in this PR.

Posted by 4zb4, Oct 16, 2016 at 3:04 pm
I've always wanted to make puffball mushrooms that make spore clouds.
Posted by 4zb4, Oct 16, 2016 at 2:22 am
Ighalli wrote
I noticed in my attempts that the siz attribute is really important for getting a strong humaniod. Very strangely, to my mind, mistresses are bigger than the player, at siz 180 (human form werewolves are smaller with 170). A genie is the size of a two-headed moose!

I think we decided that the SIZ stat was basically height in centimeters for humanoids, since the human player is at 175 (roughly average male human height in centimeters).
Animals become a little more difficult to measure in that manner though. We can probably start assuming length or something there.

Back on topic here, It makes sense for mistresses to be slightly taller... because they're wearing high heels.
Posted by 4zb4, Oct 16, 2016 at 2:14 am
We have a mushroom level in... LIVAN? I think?
Would be a shame to let it go to waste, I actually thought it was a pretty good dungeon level.

It also had a mother mushroom like Jenny.
Posted by 4zb4, Oct 14, 2016 at 8:27 pm
If we interpret willpower literally, we don't need to limit it to being trained by just the things it defends against.
i.e. we interpret it as mental fortitude or determination.

It could be trained by:
  • Fighting or defeating dangerous enemies - the ones that cause a warning message to be printed.
  • Recovering from injuries that caused the player to be unable to use a limb (or just severe injuries in general, maybe just when HP is restored like with END but not as fast)
  • Completing quests or quest objectives
  • Defeating named enemies
  • Passing unconsciousness checks
  • Landing hits while confused
  • Defeating spellcasters
  • Overcoming harmful statuses
  • Eating school food
Posted by 4zb4, Oct 14, 2016 at 7:38 pm
Serin-Delaunay wrote
My guess would be that the three lumps are the result of the two legs being destroyed while it's standing, and the groin or an arm being destroyed while it's crawling. I think the torso has to be intact for the corpse to be produced.

I double checked and you're right, items lying in acid don't get dissolved.
So your suggestion is definitely a possibility. The zombie might also have vomited on itself, causing the limbs to be destroyed when the vomit melted them.