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The Cathedral of Attnam > Other Coding

#1 Oct 5, 2011, 3:09 am Hide

Ischaldirh

How the fuck do mushrooms smell?


Let me backtrack for a moment. Magic mushrooms. Bane of many an adventurer's lives. Once these foul creatures have infested a level it becomes a wasteland, hazardous to any who enter. A place where lingering for more than strictly necessary can be fatal.

Why does this occur? Two reasons: One, magic mushrooms multiply. This is perfectly OK. Mushrooms are known to do this sort of thing. Two, they produce clouds of magic bubbles which cause numerous magical effects: invisibility, levitation, teleportitis, and most dangerous of all, polymorphitis. The mushrooms beset themselves and their clones with these powers, causing the infestation to spread unpredictably around the level, quickly spiraling out of control, until mushrooms begin transforming into things like octiron golems and orc marshals.

Status-effect-causing clouds are common in IVAN. There's mustard gas, skunk smell, farts, and two different colors of magical bubbles. Fortunately for the player, who might want to avoid such things, there exists a protection: Occasionally, while eating normal mushrooms, you can gain an immunity to all gasses, with the following message:

Quote
All smells fade away.

Which brings me back to my original statement: How the fuck do mushrooms smell?

The same goes for carnivorous plants. And golems, skeletons, and all manner of other creatures (which I'm only assuming are not immune to smells).

I guess what I'm saying is, it's time to end the tyranny of magic mushrooms. It's time someone went into the code and removed their noses.
#2 Oct 5, 2011, 11:48 am Hide

fejoa

My guess is that the magic mushrooms need to "smell" in order to undergo some kind of sexual reproduction. Their gametes are the magic clouds.

What you need is to edit the script file, char.dat, in this way:
...
magicmushroom
{
  ...
  ClassStates = GAS_IMMUNITY;
  ...
}
...

#3 Oct 5, 2011, 1:51 pm Hide

Somagu

This wasn't a request, per se, as much a suggestion. He's right. That's retarded.

HAVING SAID THAT, Izzy, I was going to suggest last night that we may have been taking it too literally. Maybe smells fading away is just the only most noticeable side effect of something like the nerves on your skin deactivating or you simply not needing air anymore. Or you emitting an anti-smell barrier around yourself.
#4 Oct 5, 2011, 2:16 pm Hide

capristo

Edit: never mind. I misunderstood the point.
#5 Oct 5, 2011, 10:09 pm Hide

4zb4

Somagu wrote
Maybe smells fading away is just the only most noticeable side effect of something like the nerves on your skin deactivating or you simply not needing air anymore. Or you emitting an anti-smell barrier around yourself.

This would be my guess too.
Perhaps a small magical barrier is made, allowing air particles through but blocking spores, magical bubbles and the like. Oh, and minute stink particles of various origins. Basically anything but air.
#6 Oct 6, 2011, 12:33 am Hide

Battleguy

Magic...
#7 Oct 6, 2011, 8:01 am Hide

Bored One

It seems we were thinking of the same thing, BG
#8 Oct 6, 2011, 8:15 am Hide

Ernomouse

=D Noshrooms!

We should probably have to types of gas, or then gasses might have another way of affecting the world but their smell. Mustard gas for example mostly irritates your skin rather than smelling like garlic (which it also does). The spores would effect you even if you are immune to gasses, and maybe mustard gas too? Although I don't see why it should, gas immunity is not the same thing as pulling a gas mask over your nose.
#9 Oct 6, 2011, 4:25 pm Hide

chaostrom

As far as IVAN is concerned, they're one and the same thing. Ivan's gas mask will grant gas immunity.