Overloaded fighting

https://attnam.com/topics/Overloaded-fighting

The Cathedral of Attnam > IVAN Development

#1 Oct 5, 2020, 2:13 am Hide

red_kangaroo

On GitHub, we were discussing a change to the restrictions when Overburdened. Right now, you cannot move nor fight, but AquariusPower suggests changing that to being unable to move/kick, but being able to attack. I think that's a pretty important difference that can mean one character dies where another lives, so it shouldn't be toggleable in options but rather a full blown change.

So, anybody opposed to this? Do you think Overburdened should stay as is, or do you approve?
#2 Oct 5, 2020, 7:05 am Hide

capristo

I’m fine with that change because usually being overburdened is a result of badly damaged/severed legs. Makes sense that you’d still be able to use your upper body to some extent.

If it’s not too complicated, maybe we could penalize your blocking ability? If you’re just an upper torso sitting on the ground you can’t defend hits being rained down upon you as well lol

And yeah that definitely would’ve given some of my past characters a chance
#3 Oct 5, 2020, 8:20 am Hide

badbeaver

Yup, it really sucks when you have been going back from a long trip into town to sell stuff when a monster crits one of your legs and you have to spend a lot of time dropping items
#4 Oct 6, 2020, 1:44 am Hide

chaostrom

Hmm, I dunno. I have the image of the player just, improvising ropes to just strap stuff on himself, y'know? It's not like there's a luggage bag or anything. If you're overburdened to the point you can't even move, fighting isn't really an option either. How's this for a compromise?

Make sitting a stance that can be toggled like running. While sitting, your movement is negligible and, by extension, dodging, but you don't receive weight penalties and, contrary to cap's suggestion, you get a bonus to blocking because you've become a smaller target.