#1
Aug 30, 2016, 6:18 am
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Looks like there's some music engine in the works. Might come out in the next release, who knows?
Apparently the mood of the music changes depending on your hit points. They say this will be expanded later, to include other metrics like danger level, town hostility etc.
EDIT: Post number 666!!!
#2
Aug 30, 2016, 3:30 pm
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So for no reason in particular, what locations/situations/moods currently lack an associated music file?
#3
Aug 30, 2016, 3:39 pm
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There are empty tracks for the following situations:
1) defeat.mid - defeat screen
2) mainmenu.mid - the main menu screen
3) newgame.mid - new game screen ?
4) victory.mid - victory screen
5) world.mid - world map
You can add tracks to the level of a dungeon by adding
AudioPlayList =
{
2,
"Track1.mid",
"Track2.mid";
}
to either LevelDefault or Level, in any given level in any dungeon.
#4
Sep 12, 2016, 6:56 am
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Update: Merged this subsystem into the master branch, so there will be some music in the next IVAN release.
#5
Sep 13, 2016, 6:12 am
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Update: The lead dev (Adrian Gin) for the music subsystem published a guide on the wiki outlining the allocation of channels inside each track:
https://attnam.com/wiki/Music_Creation in case anyone was keen to write tracks for the game
#6
Sep 13, 2016, 7:38 am
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What intensity is used for the menu/victory/defeat tracks? I'm assuming 64, but I can imagine some of them playing while the player's body parts exist and have HP.
#7
Sep 13, 2016, 8:39 am
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Serin-Delaunay wrote
What intensity is used for the menu/victory/defeat tracks? I'm assuming 64, but I can imagine some of them playing while the player's body parts exist and have HP.
Menu, victory and defeat tracks are actually empty at this stage... but that is a good point. I don't know how the music would respond.