Music in IVAN

https://attnam.com/topics/Music-in-IVAN

The Cathedral of Attnam > IVAN Development

#1 Aug 30, 2016, 6:18 am Hide

fejoa

Looks like there's some music engine in the works. Might come out in the next release, who knows?

Apparently the mood of the music changes depending on your hit points. They say this will be expanded later, to include other metrics like danger level, town hostility etc.

EDIT: Post number 666!!!
#2 Aug 30, 2016, 3:30 pm Hide

Serin-Delaunay

So for no reason in particular, what locations/situations/moods currently lack an associated music file?
#3 Aug 30, 2016, 3:39 pm Hide

fejoa

There are empty tracks for the following situations:
1) defeat.mid - defeat screen
2) mainmenu.mid - the main menu screen
3) newgame.mid - new game screen ?
4) victory.mid - victory screen
5) world.mid - world map

You can add tracks to the level of a dungeon by adding

    AudioPlayList = 
    {
      2,
      "Track1.mid",
      "Track2.mid";
    }

to either LevelDefault or Level, in any given level in any dungeon.
#4 Sep 12, 2016, 6:56 am Hide

fejoa

Update: Merged this subsystem into the master branch, so there will be some music in the next IVAN release.
#5 Sep 13, 2016, 6:12 am Hide

fejoa

Update: The lead dev (Adrian Gin) for the music subsystem published a guide on the wiki outlining the allocation of channels inside each track: https://attnam.com/wiki/Music_Creation in case anyone was keen to write tracks for the game
#6 Sep 13, 2016, 7:38 am Hide

Serin-Delaunay

What intensity is used for the menu/victory/defeat tracks? I'm assuming 64, but I can imagine some of them playing while the player's body parts exist and have HP.
#7 Sep 13, 2016, 8:39 am Hide

fejoa

Serin-Delaunay wrote
What intensity is used for the menu/victory/defeat tracks? I'm assuming 64, but I can imagine some of them playing while the player's body parts exist and have HP.

Menu, victory and defeat tracks are actually empty at this stage... but that is a good point. I don't know how the music would respond.