Magic Lamps

https://attnam.com/topics/Magic-Lamps

The Cathedral of Attnam > Tips, Tricks, and Secrets

#1 Jan 5, 2014, 8:02 am Hide

Batman?

I always haul them to Attnam to rub, just in case the genie is hostile. Anyone else do this?
#2 Jan 5, 2014, 10:18 am Hide

JoKe

Depends on my gear, I tend to do that only if there's a substantial risk of dying to it between it spawning and me teleporting away. Generally lamps found on any level before like GC2 qualify for that.
#3 Jan 5, 2014, 3:44 pm Hide

4zb4

If I find one early into UT I also like to haul them to New Attnam on the off chance that a hostile genie gets a lucky hit in on Decos so I can use his armor.
They're also an unbreakable light source for the Enner Beast floor.
#4 Jan 5, 2014, 8:28 pm Hide

Batman?

I never thought of the new attnam/decos thing.
#5 Jan 5, 2014, 8:49 pm Hide

JoKe

You can also do that with the patrol guard for his helmet in Attnam, though I've yet to see the genie actually kill him.
#6 Jan 6, 2014, 7:56 am Hide

Batman?

is his helmet special?
#7 Jan 6, 2014, 8:35 am Hide

JoKe

It's perception +2 IIRC. It's an easy stat-boosting helmet to get with a scroll of taming too if you haven't been able to find brilliance or understanding yet.
#8 Jan 6, 2014, 9:05 am Hide

Batman?

I have said this before but I am amazed that there are still things to be learned in this gsame almost a decade after development stopped.
#9 Jan 8, 2014, 12:43 pm Hide

Pent

4zb4 wrote
They're also an unbreakable light source for the Enner Beast floor.
I feel so stupid for taking this long to realize that oil lamps are actually functional lamps...

#10 Jan 8, 2014, 1:27 pm Hide

Batman?

Pent wrote
I feel so stupid for taking this long to realize that oil lamps are actually functional lamps...

Thats awesome. They arent very good light sources - their only real use is as an unbreakable light source on a level where that is important. there are other better Ubreakable light sources that you should be able to acquire by the time you reach that aformentioned spoily level.
#11 Jan 9, 2014, 12:43 am Hide

4zb4

A trip to UT4 can net you some of the more pretty ones
#12 Jan 9, 2014, 1:48 am Hide

chaostrom

Aesthetically though, the oil lamps are the best. No contest.
#13 Jan 9, 2014, 7:24 am Hide

Batman?

chaostrom wrote
Aesthetically though, the oil lamps are the best. No contest.

how so? I think their light is dim.
#14 Jan 9, 2014, 8:55 am Hide

JoKe

I prefer flaming swords to the oil lamps or the UT4 ones aesthetically. A warm glow that's not too harsh yet is bright enough to actually see with. The UT4 ones are so neon, you need to stack multiple colours to get a bearable result.
#15 Jan 9, 2014, 10:04 am Hide

capristo

I like a lightning hammer + a blue light crystal. Combined it's very bright and gives a nice white light
#16 Jan 9, 2014, 5:09 pm Hide

4zb4

One of each UT4 item works quite well, or just the blue itself.
Of course having a practical light source like a flaming sword or lightning hammer is much better if you are indeed using those weapon classes.

Also worth noting is that mutant animal blood glows. It's pretty neat lighting up a corridor with the gore splattered on your chest, and fleeing mutants can light up the entire way to where they're hiding!
#17 Jan 9, 2014, 11:20 pm Hide

chaostrom

I did say aesthetically, and brightness is a practical factor! Oil lamps most closely resemble a flaming torch of old in terms of light.