In char.cpp at the bottom:
When Slow() is called, it will slow equipments and bodyparts, but activate Haste as a temporary state. Should it instead be:
Either an elder dark mage, or should be able to verify that this is a bug, when they cast "slow" on the player.
void character::Slow() { doforbodyparts()(this, &bodypart::Slow); doforequipments()(this, &item::Slow); BeginTemporaryState(HASTE, 500 + RAND() % 1000); }
When Slow() is called, it will slow equipments and bodyparts, but activate Haste as a temporary state. Should it instead be:
void character::Slow() { doforbodyparts()(this, &bodypart::Slow); doforequipments()(this, &item::Slow); BeginTemporaryState(SLOW, 500 + RAND() % 1000); }?
Either an elder dark mage, or should be able to verify that this is a bug, when they cast "slow" on the player.