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As everyone knows, I'm still working on my project for mp Ivan. But something has troubled me the last few days, and I'd like to hear all your opinions.
The original idea was to keep Ivan like it was: turn-based. That is, everybody has to make his turn, and then stuff happens. Yeah, sometimes you have to wait for eachother, but you do have some time to think, and there could be kicks for idlers, some kind of buzzers, whatever.
But I had another idea... Why not make it realtime? Everyone moves to his own liking, and monsters too move around even when you stand still (but not extremely fast ofcourse). The game would work with an exhaustion bar, which depletes when you move a square, and gradually refills while standing still. This means you could quickly run a few squares, but would then be exhausted and have to rest, drink some water or whatever, or just move at a slower pace.
Any comments/More suggestions? What would you guys prefer?
As everyone knows, I'm still working on my project for mp Ivan. But something has troubled me the last few days, and I'd like to hear all your opinions.
The original idea was to keep Ivan like it was: turn-based. That is, everybody has to make his turn, and then stuff happens. Yeah, sometimes you have to wait for eachother, but you do have some time to think, and there could be kicks for idlers, some kind of buzzers, whatever.
But I had another idea... Why not make it realtime? Everyone moves to his own liking, and monsters too move around even when you stand still (but not extremely fast ofcourse). The game would work with an exhaustion bar, which depletes when you move a square, and gradually refills while standing still. This means you could quickly run a few squares, but would then be exhausted and have to rest, drink some water or whatever, or just move at a slower pace.
Any comments/More suggestions? What would you guys prefer?