I had some god rebalance changes quite some time ago, but there was confusion in GH and I never got back to them. Let's decide how people feel about these changes.
Nefas mistress chief odds scale with relationship
- 1 in 5 chance to only get a bottle of vodka from her
- Always only get vodka until relation > 200
- if relation > 200, 1 in 15 chance to chief
- odds improve with relation. At 1000, odds are 1 in 3 for chief
- previously was always 1 in 7 and always got mistress
Cruentis weapon enchantment is more frequent
The scaling is based on Loricatus hardening odds. More relation makes
higher level enchantments more probable. Higher than +5 requires luck.
Dulcis trains cha if she can't help normally
She will give at least 0.5 points of Cha to a Cha 10 player, and at most
1.0 points of Cha to a Cha 15 player. She will raise Cha to at most 30,
but this would take ~75 prayers near maximum relationship with her.
Legifer enchants armor when not near enemies
Now the three most diverse gods all enhance your equipment in comparable
ways. Loricatus hardens materials, Legifer enchants armor, and Cruentis
enchants weapons. It should be difficult to manage relationships with
two of them at once, but now every alignment has a powerful boosting
god.
Nefas mistress chief odds scale with relationship
- 1 in 5 chance to only get a bottle of vodka from her
- Always only get vodka until relation > 200
- if relation > 200, 1 in 15 chance to chief
- odds improve with relation. At 1000, odds are 1 in 3 for chief
- previously was always 1 in 7 and always got mistress
Cruentis weapon enchantment is more frequent
The scaling is based on Loricatus hardening odds. More relation makes
higher level enchantments more probable. Higher than +5 requires luck.
Dulcis trains cha if she can't help normally
She will give at least 0.5 points of Cha to a Cha 10 player, and at most
1.0 points of Cha to a Cha 15 player. She will raise Cha to at most 30,
but this would take ~75 prayers near maximum relationship with her.
Legifer enchants armor when not near enemies
Now the three most diverse gods all enhance your equipment in comparable
ways. Loricatus hardens materials, Legifer enchants armor, and Cruentis
enchants weapons. It should be difficult to manage relationships with
two of them at once, but now every alignment has a powerful boosting
god.
based on doing this for a living: suggestions should be labeled with the `Enhancement` tag, as they are today. The devs should pick larger features (such as a fire system, or complete rewrite of religion) that multiple people are willing to code towards, and then meet on IRC or Skype or whatever to plan a number of the minimum units of work (smallest features that makes sense to PR and merge on their own). Ideally, we would sketch out which parts of the code should be touched so that novices would be able to contribute more quickly, and so that there is a sane approach before code is written. All of those features are collected into a milestone, to track progress toward the overall feature. I could definitely put labels on tickets and write milestones, and could also try to organize this kind of "milestone planning", but it's mostly a matter of getting buy in from other folks. Also I'm in the US, and I think most of you are many many hours away from my timezone, so that could be a barrier.
we should totally rename that flag to IS_ERNOMOUSE as a dev easter egg