People want ghosts to resemble those humanoids which they used to be.
For this, we will need to create a new way of making ghosts. This type of ghost will come from humanoids, and will be modeled on zombies from IVAN CVS, where special types of zombies were preconfigured using "CreateUndeadConfigurations".
Somehow, the torso and limb configurations will be retrieved to create a ghost and the colours of the torso, head and limbs will be switched to grey scale. One question is, what will ghosts equip? Does their gear need to be switched to ghost materials??
-One thing I'd like to implement is if the humanoid was killed by beheading, then the ghost that comes from that will forever wield its head (in both hands), and will also aquire an attribute bonus upon generation.
-Ghost bodyparts get sucked into hell when severed.
-Ghosts have move-type ethereal (walk through walls).
-After a number of days, all ghosts become invisible (as per another type of character we won't name)
-Ghosts of izzy, sherarax, danny?
-Ghosts of the slave from Attnam? If he dies during the game, he comes back a bit later to kick your arse. Makes you think twice about taking that guy with you.
-Ghost of Ivan??
-Ghosts only made from humanoids with souls?
-The question follows: Do goblins, orcs etc have souls?
-Undead dark frogs? (for that matter, zombie dark frogs?)
Most perversely there is the remote opportunity to make a spell scroll that splits the player's body and soul apart, so that the player becomes a zombie and must find his wandering ghost (somewhere on the level) in order to become human again.
What other things could be suggested to make ghosts more integral to the game?
For this, we will need to create a new way of making ghosts. This type of ghost will come from humanoids, and will be modeled on zombies from IVAN CVS, where special types of zombies were preconfigured using "CreateUndeadConfigurations".
Somehow, the torso and limb configurations will be retrieved to create a ghost and the colours of the torso, head and limbs will be switched to grey scale. One question is, what will ghosts equip? Does their gear need to be switched to ghost materials??
-One thing I'd like to implement is if the humanoid was killed by beheading, then the ghost that comes from that will forever wield its head (in both hands), and will also aquire an attribute bonus upon generation.
-Ghost bodyparts get sucked into hell when severed.
-Ghosts have move-type ethereal (walk through walls).
-After a number of days, all ghosts become invisible (as per another type of character we won't name)
-Ghosts of izzy, sherarax, danny?
-Ghosts of the slave from Attnam? If he dies during the game, he comes back a bit later to kick your arse. Makes you think twice about taking that guy with you.
-Ghost of Ivan??
-Ghosts only made from humanoids with souls?
-The question follows: Do goblins, orcs etc have souls?
-Undead dark frogs? (for that matter, zombie dark frogs?)
Most perversely there is the remote opportunity to make a spell scroll that splits the player's body and soul apart, so that the player becomes a zombie and must find his wandering ghost (somewhere on the level) in order to become human again.
What other things could be suggested to make ghosts more integral to the game?