Decided to make a topic since the shoutbox is becoming a bit crowded. I believe adding female players to the game as an option is well worth looking into.
Discuss anything related to female PCs and general gender related things here.
Currently, when armor is worn it covers up most defining features.
I've done a bit of research into how sprites work with respect to hair, so we can distinguish female characters from males when they're covered in armor: Hair renders below helmet sprites and above armor sprites, so long hair will show easily. The problems here are:
I like the idea of having female characters' hair grow longer instead of the beards males develop. I've been toying with a concept for WIS upgrades:
My only reservation here is that the male's wisest beard is pretty grand and impressive, and I'm not sure how to pull that off with the longer hair idea.
And here's how some longer hair looks with armor:
Here's some obscenely long hair but I think it looks a little ugly:
And if you're wondering how much room we have for messing with the head sprites? Well, we have the entire tile to work with:
If you feel like messing with the head sprites (including beards, helmets) for yourself, I've outlined which heads are used for the player in this crappy picture.
You'll be wanting to edit Humanoid.pcx with something like GIMP or photoshop or whatever can open it. Be very careful about saving it in exactly the same format as you opened it - for me on photoshop that meant editing the file directly, and thus limiting the amount of tools I could use. Photoshop's pcx format is NOT the same as the humanoid.pcx file, so I've been editing via copy/paste and pencil tool for changes and just hitting Save instead of Save As.
The file is also a little touchy about what colours are used, so be sure to only pick ones that are present on the file as it exists by using the eyedropper tool.
Discuss anything related to female PCs and general gender related things here.
Currently, when armor is worn it covers up most defining features.
I've done a bit of research into how sprites work with respect to hair, so we can distinguish female characters from males when they're covered in armor: Hair renders below helmet sprites and above armor sprites, so long hair will show easily. The problems here are:
- All current female head sprites have their hair poking out from full helmets where it shouldn't
- The player's entire head sprite is replaced after passing certain WIS thresholds
I like the idea of having female characters' hair grow longer instead of the beards males develop. I've been toying with a concept for WIS upgrades:
My only reservation here is that the male's wisest beard is pretty grand and impressive, and I'm not sure how to pull that off with the longer hair idea.
And here's how some longer hair looks with armor:
Here's some obscenely long hair but I think it looks a little ugly:
And if you're wondering how much room we have for messing with the head sprites? Well, we have the entire tile to work with:
If you feel like messing with the head sprites (including beards, helmets) for yourself, I've outlined which heads are used for the player in this crappy picture.
You'll be wanting to edit Humanoid.pcx with something like GIMP or photoshop or whatever can open it. Be very careful about saving it in exactly the same format as you opened it - for me on photoshop that meant editing the file directly, and thus limiting the amount of tools I could use. Photoshop's pcx format is NOT the same as the humanoid.pcx file, so I've been editing via copy/paste and pencil tool for changes and just hitting Save instead of Save As.
The file is also a little touchy about what colours are used, so be sure to only pick ones that are present on the file as it exists by using the eyedropper tool.