Putting this in Programming instead of Dev so everyone can see.
If you have not done so already, go read Dialog.txt now.
It is a "development log" of sorts heavily stylized as diary entries from the everyday life of "Ivan" (Head Graphics Designer Tuukka Virtaperko) and "The Leader" (Master Programmer Timo Kiviluoto) metaphorically detailing IVAN's development process whilst roleplaying as extremely stereotypical communists.
While it's a very entertaining read, it also brings to light a LOT of things about IVAN I did not know, along with ideas and things that have apparently vanished somewhere along the way to the current release such as flails, spawning mammoths, and having the player be able to swim or fall into pitfalls represented by a downward arrow similar to the levitation arrow.
What I'm getting at here is that Dialog.txt is a very good way to get a feel for IVAN's sense of humour as well as garner ideas the devs themselves wanted to implement - a good indicator of what we should be aiming for if we wish to stay faithful during our attempt at continuing development IMO.
It's also been very good for revealing tricks and details about certain in game entities, such as floating eyeballs not being able to put you to sleep if they cannot see you (i.e. invisibility or being in the dark).
There's a lot to read and a lot of ideas in there so I will be updating this thread later with what I consider to be relevant info.
It'd also be nice if someone who is still around on the forums from the old times could explain to me where all these nice features went to - especially the mounts mentioned near the start!
I've only read up to around line 1990 so far so perhaps that's explained later.
If you have not done so already, go read Dialog.txt now.
It is a "development log" of sorts heavily stylized as diary entries from the everyday life of "Ivan" (Head Graphics Designer Tuukka Virtaperko) and "The Leader" (Master Programmer Timo Kiviluoto) metaphorically detailing IVAN's development process whilst roleplaying as extremely stereotypical communists.
While it's a very entertaining read, it also brings to light a LOT of things about IVAN I did not know, along with ideas and things that have apparently vanished somewhere along the way to the current release such as flails, spawning mammoths, and having the player be able to swim or fall into pitfalls represented by a downward arrow similar to the levitation arrow.
What I'm getting at here is that Dialog.txt is a very good way to get a feel for IVAN's sense of humour as well as garner ideas the devs themselves wanted to implement - a good indicator of what we should be aiming for if we wish to stay faithful during our attempt at continuing development IMO.
It's also been very good for revealing tricks and details about certain in game entities, such as floating eyeballs not being able to put you to sleep if they cannot see you (i.e. invisibility or being in the dark).
There's a lot to read and a lot of ideas in there so I will be updating this thread later with what I consider to be relevant info.
It'd also be nice if someone who is still around on the forums from the old times could explain to me where all these nice features went to - especially the mounts mentioned near the start!
I've only read up to around line 1990 so far so perhaps that's explained later.