Difference between revisions of "Scrolls"

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Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of parchment, they are highly flammable. [[Kamikaze Dwarf|Kamikaze Dwarves]] with their explosions are especially dangerous to unprotected scrolls - put your scrolls into any [[Container|chest]] before engaging them.
 
Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of parchment, they are highly flammable. [[Kamikaze Dwarf|Kamikaze Dwarves]] with their explosions are especially dangerous to unprotected scrolls - put your scrolls into any [[Container|chest]] before engaging them.
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== Types of Scrolls ==
 
== Types of Scrolls ==
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|-
 
|-
 
| width="140"|Change Material
 
| width="140"|Change Material
| width="600"|
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| width="600"|Allows you to change the [[List of materials|material]] of any single item or limb. You must have a certain amount of [[Intelligence]] for the transmutation to be successful. Paired items (e.g. two identical boots) will be transmuted both.
 
|-
 
|-
| Charging||
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| Charging||Recharges any [[Wand]] up to the maximum number of charges it previously had.
 
|-
 
|-
| Detect Material||
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| Detect Material||Detects and highlights all [[items]], [[Dungeon Features|structures]] and [[monsters]] made of the requested [[List of materials|material]] present on the current floor.
 
|-
 
|-
| Enchant Armor||
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| Enchant Armor||Enchants a piece of [[armor]] of your choice. Paired items (e.g. two identical boots) will be enchanted both. Enchanting is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
 
|-
 
|-
| Enchant Weapon||
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| Enchant Weapon||Enchants the [[weapon]] of your choice, otherwise mimicking the effects of the scroll of enchant armor.
 
|-
 
|-
| Golem Creation||
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| Golem Creation||Allows you to create a friendly [[Golem]] out of any item, the [[List of materials|material]] of which will be used for the golem's flesh.
 
|-
 
|-
| Harden Material||
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| Harden Material||Hardens the material of any item or limb you pick. You must have a certain amount of [[intelligence]] in order to harden the material successfully. Otherwise, the same rules as for scroll of change material apply.
 
|-
 
|-
| Repair||Repairs all damage done to a single [[Items|item]] or [[Cheats and Exploits#Artificial Limbs|artificial limb]]. Paired items (e.g. two identical boots) will be repaired both, just as with enchanting.
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| Repair||Repairs all damage done to a single [[Items|item]] or [[Cheats and Exploits#Artificial Limbs|artificial limb]]. Paired items (e.g. two identical boots) will be repaired both.
 
|-
 
|-
 
| Taming||Allows you to [[Pets|tame]] a single adjacent creature, but the taming is not guaranteed to be successful.
 
| Taming||Allows you to [[Pets|tame]] a single adjacent creature, but the taming is not guaranteed to be successful.
 
|-
 
|-
| Teleportation||
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| Teleportation||[[Teleport]]s you to a random square on the current level, unless you have [[TeleControl]].
[[Teleport]]s you to a random square on the current level, unless you have [[TeleControl]].
 
 
 
Note that the [[Wand of Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
 
 
|-
 
|-
 
| Wishing||Grants you a single [[Wishing|wish]].
 
| Wishing||Grants you a single [[Wishing|wish]].
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== Strategy ==
 
== Strategy ==
 
  
 
''Work in progress!''
 
''Work in progress!''
  
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===Scroll of Change Material===
 
 
Allows you to change the [[List of materials|material]] of an item or limb. You must have a certain amount of [[Intelligence]] in order to change into certain materials.
 
 
===Scroll of Charging===
 
 
A scroll of charging will recharge a [[Wand]], giving it the maximum number of charges it previously had. This item cannot be cloned, to avoid abuse.
 
 
===Scroll of Detect Material===
 
 
Detects items made of the requested material which are present in the current map. After you finish reading the scroll, items of this material are highlighted, and you make look around the map. This can be useful when fighting the [[Enner Beast]] or [[Dark Frog|Mystic Dark Frog]], but can be used to find a [[Secret Rooms|hidden loot]] as well.
 
 
===Scroll of Enchant Armor===
 
 
Enchants the equipment of your choice. If you have two identical items (e.g. two [[Boots|boots of agility]]), it will enchant both, but they have to be in exactly the same state (e.g. both broken and covered in water). Enchantment is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
 
 
===Scroll of Enchant Weapon===
 
 
Enchants the weapon of your choice. All rules listed above apply for enchanting weapons, too.
 
 
===Scroll of Golem Creation===
 
  
Allows you to create a friendly [[Golem]] out of any item. The golem's flesh will be made of the [[List of materials|material]] that you convert.
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== Tips and Tricks ==
  
===Scroll of Harden Material===
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* Note that the [[Wand of Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
  
Allows you to harden the material of an item or limb. You must have a certain amount of intelligence in order to harden into certain materials. See scroll of change material above.
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* Scrolls of wishing and charging cannot be wished for nor can they be cloned, to prevent abuse. Still, scrolls of wishing can be [[Wand of Mirroring|mirrored]]. Given the time it takes to read the scroll of wishing, though, it can actually be a problem to finish the reading of the mirrored scroll before it disappears.
  
 +
* The material detection can be useful while fighting the [[Enner Beast]] or [[Dark Frog|mystic dark frogs]], cutting the time you have to endure their powers on minumum, as you will know their location. Simply detect e.g. enner beast flesh. It can be used as well to find any [[Secret Rooms|hidden loot]] or to magically map the level, if you ask to detect the wall material.
  
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* For the effects that affect paired items, the items must be perfectly identical. For instance, you would have to have two [[boots]] of agility +2, both broken and covered in water.
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 12:56, 27 June 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Scrolls are items made of parchment which contain a magical writing. You can release the spell contained in the scroll by reading it, but the scroll will vanish after use.

Reading scrolls trains your intelligence and intelligence is also required to read the scroll quickly - the more powerful the scroll is, the less it is common to find, takes longer to read successfully but raise your intelligence more. You cannot read scrolls while confused and certain monsters cannot read scrolls at all.

Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of parchment, they are highly flammable. Kamikaze Dwarves with their explosions are especially dangerous to unprotected scrolls - put your scrolls into any chest before engaging them.


Types of Scrolls

Scroll Name Effect
Change Material Allows you to change the material of any single item or limb. You must have a certain amount of Intelligence for the transmutation to be successful. Paired items (e.g. two identical boots) will be transmuted both.
Charging Recharges any Wand up to the maximum number of charges it previously had.
Detect Material Detects and highlights all items, structures and monsters made of the requested material present on the current floor.
Enchant Armor Enchants a piece of armor of your choice. Paired items (e.g. two identical boots) will be enchanted both. Enchanting is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
Enchant Weapon Enchants the weapon of your choice, otherwise mimicking the effects of the scroll of enchant armor.
Golem Creation Allows you to create a friendly Golem out of any item, the material of which will be used for the golem's flesh.
Harden Material Hardens the material of any item or limb you pick. You must have a certain amount of intelligence in order to harden the material successfully. Otherwise, the same rules as for scroll of change material apply.
Repair Repairs all damage done to a single item or artificial limb. Paired items (e.g. two identical boots) will be repaired both.
Taming Allows you to tame a single adjacent creature, but the taming is not guaranteed to be successful.
Teleportation Teleports you to a random square on the current level, unless you have TeleControl.
Wishing Grants you a single wish.


Special Scrolls

Encrypted Scroll

  • You are given this scroll at the beginning of the game to deliver it to Petrus. It cannot be read or destroyed.


Strategy

Work in progress!


Tips and Tricks

  • Note that the Wand of Teleportation is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
  • Scrolls of wishing and charging cannot be wished for nor can they be cloned, to prevent abuse. Still, scrolls of wishing can be mirrored. Given the time it takes to read the scroll of wishing, though, it can actually be a problem to finish the reading of the mirrored scroll before it disappears.
  • The material detection can be useful while fighting the Enner Beast or mystic dark frogs, cutting the time you have to endure their powers on minumum, as you will know their location. Simply detect e.g. enner beast flesh. It can be used as well to find any hidden loot or to magically map the level, if you ask to detect the wall material.
  • For the effects that affect paired items, the items must be perfectly identical. For instance, you would have to have two boots of agility +2, both broken and covered in water.