Difference between revisions of "Science Talking"

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10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.
 
10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.
 
15 wis: Talk to Kaethos, he's awesome.
 
15 wis: Talk to Kaethos, he's awesome.
20 int: Talk to Haathbar, he's super.
+
20 int: Talk to Haathbar (the librarian), he's super.
 
20-30 wis: Talk to the light frogs in the cathedral.
 
20-30 wis: Talk to the light frogs in the cathedral.
 
20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.)
 
20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.)

Revision as of 17:58, 30 December 2007

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Science-talking is when you talk to a character and it randomly generates a conversation which eventually improves intelligence and wisdom. The character must be friendly or tame.

If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:

Note: Tamed enemies are better for intelligence than wisdom. Note: The librarian is good for intelligence, and the frogs are good for wisdom (but have high requirements). Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely).

Int Gain Wis Gain Name Int Req Wis Req
Tunnels/Caves
Orc 3 3
Mistress 6 3
Apprentice Necromancer 10 5
+ Apprentice Dark Mage 10 5
+ Dark Frog 10 5
++ # Greater Dark Frog 15 10
++ # Dark Battlemage 15 10
+++ ## Master Necromancer 20 10
+++ ## Giant Dark Frog 20 15
++++ ### Mystic Dark Frog 25 15
++++ ### Elder Dark Mage 35 25
Attnam
Hunter 6 3
# Farmer 10 10
Light Frog 5 15
++++ ## Librarian 20 10
# Greater Light Frog 10 20
+ ## Giant Light Frog 15 25
++ ### Mystic Light Frog 20 30
++++++ ###### Female Dolphin in Season 50 50
New Attnam
+ ## Banana Grower 5 10
++ *** Imperialist 10 0/15
+++ #### Village Elder 10 15
Friends
Puppy 3 4
+ ## Ivan 3 3
++ #### Angel 10 20
+++ ##### Archangel 20 40

So a general progression would be (some areas overlap): 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice. 15 wis: Talk to Kaethos, he's awesome. 20 int: Talk to Haathbar (the librarian), he's super. 20-30 wis: Talk to the light frogs in the cathedral. 20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.) 10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones. 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard. 50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.

For a general idea of how much of an increase you can expect from a given creature:

2 stars ~ 1/2 point 3 stars ~ 1 point 4 stars ~ 2 points