Difference between revisions of "Proposed worlds"

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===Lunethia===
 
===Lunethia===
 
Elven city (somewhat like Lothl¢rien)<br>
 
Elven city (somewhat like Lothl¢rien)<br>
 +
Home to the earthly manifestation of [[Silva]].<br>
 
'''Terrain:''' leafy forest<br>
 
'''Terrain:''' leafy forest<br>
 
'''Alignment:''' order, others, nature<br>
 
'''Alignment:''' order, others, nature<br>

Revision as of 11:21, 15 September 2014

History: This page contains historical information about IVAN that may not be implemented in the game.


A number of ideas for cities were put forth by the developers. A few of these have made it into IVAN variants, but other than Attnam none have made it into an official release.
The information here was taken from "City ideas.txt" inside IVAN's source files.

These cities conformed to an old values structure, detailed in Values.

Athvalia

Amazon city
Terrain: jungle
Alignment: order, death, nature

Attnam

City of order (totalitarianist city)
Terrain: evergreen forest
Alignment: order, death, self, man

Bazaria

Trader city
Terrain: coast, river delta
Alignment: order, life, self, man

Hog

City of gurus (greece philosopher town)
Terrain: leafy forest
Alignment: order, life, others, nature

Irinox

City of witches and shamans (like Kalevala's Pohjola)
Terrain: tundra
Alignment: order, death, self, nature

Kharaz-Arad

Dwarven city (inside rock)
Terrain: mountains
Alignment: order, self, man

Lunethia

Elven city (somewhat like Lothl¢rien)
Home to the earthly manifestation of Silva.
Terrain: leafy forest
Alignment: order, others, nature

Mondedr

City of thieves and assassins (like Ankh-Morpork)
Terrain: swamp
Alignment: chaos, death, self, man

Rihajab

Desert city (like medieval Bagdad)
Terrain: desert
Alignment: order, man

Urok

City of barbarians
Terrain: steppe
Alignment: chaos, death, self, nature