The Cathedral of Attnam

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== AI Improvements ==
 
* Fast monsters might kite the player.
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
** What about flanking or using alternate routes to get to the player?
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.
 
== Mondedr ==
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
== Aslona Wand Ideas == Maybe add some of these beams as new wands, or for artifacts?
* Quest about {|cellspacing="0" cellpadding="5" border="1"| style="background:#f0f0f0;"|'''Wand'''| style="background:#f0f0f0;"|'''Effect'''|-| Force || Pushes away. Could be implemented like chained kicks.|-| Blink || Teleports, but unlike wand of teleport moves only zapper and to where the kingdom beam ends.|-| Apportation || Teleports items under zapper and creatures near.|-| Gas Beam || Leaves a cloud of Aslona [[gas]].|-| Liquid Beam || Spills [[liquid]] over squares.|-| Digging || Removes walls.|-| Triple Bolt || Shoots one bolt straight and its civil wartwo at 45deg, maybe three lightning bolts?|-| Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?|-| Summoning || Creates mirrored ally.* You will be able |-| Trapping || Creates a random activated [[trap]] on adjacent square.|-| Blood to join either the royal forcesLava || Changes all blood on floor into lava, of the Rebellionso that your enemies burn.** Rebellion lead by Harvan Black|-cloak.* Connected | Alcohol to the emissary in AttnamAcid || Changes all types of alcohol on floor into acid, so that your enemies dissolve.|-|}
== Misc ==
* player can visit both Castle of AslonaBuff kicking, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Blackso kicking-cloakonly runs are possible. * two artifact katanasMaybe some quest with pirates?** kill the owner to get itIrinox ** player can give either to the other quest leader to gain 2x endingFreedom fighters of Tweraif.
'''Muramasa''' (maybe named Asa-mar'rum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropyMonster and item descriptions.
'''Masamune''' (maybe named E-numa'saam)* prime minister (Harvan says king has it, but king is weak and unarmed)* against creatures of darkness (any who has evil attached god), deals double damage and may panicMorgue files saved in .txt format.
Possible endings:* kill Harvan for Muramasa and bring it to the king (2x)* kill the prime minister for Masamune and bring it to Harvan (2x)* take both blades to Petrus, who will annex Aslona (3x)* clear an orcish freehold and bring war-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x)== Done ==
== Misc ==* Aslona quest line.
* Freedom for Tweraif ending, but changed from CLIVAN.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
 
* Freedom fighters of Tweraif.
 
== Done ==
* Add more materials.
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
 
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
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