The Cathedral of Attnam

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== AI Improvements ==
 
* Fast monsters might kite the player.
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
** What about flanking or using alternate routes to get to the player?
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.
 
== Mondedr ==
* Connection to the orcish representative in Attnam.
== Aslona ==* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
* Quest about the kingdom of Aslona and its civil war.* You will be able to join either the royal forces, of the Rebellion.** Rebellion lead by Harvan Black-cloak.* Connected to the emissary in Attnam.== Wand Ideas ==
Maybe add some of these beams as new wands, or for artifacts?
* player can visit both Castle {|cellspacing="0" cellpadding="5" border="1"| style="background:#f0f0f0;"|'''Wand'''| style="background:#f0f0f0;"|'''Effect'''|-| Force || Pushes away. Could be implemented like chained kicks.|-| Blink || Teleports, but unlike wand of Aslona, teleport moves only zapper and to where he will talk to young king the beam ends.|-| Apportation || Teleports items under zapper and his prime minister, creatures near.|-| Gas Beam || Leaves a cloud of [[gas]].|-| Liquid Beam || Spills [[liquid]] over squares.|-| Digging || Removes walls.|-| Triple Bolt || Shoots one bolt straight and Rebel Camptwo at 45deg, where he can talk to Harvan Blackmaybe three lightning bolts?|-cloak* two | Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact katanas?|-** kill the owner | Summoning || Creates mirrored ally.|-| Trapping || Creates a random activated [[trap]] on adjacent square.|-| Blood to get itLava || Changes all blood on floor into lava, so that your enemies burn.** player can give either |-| Alcohol to the other quest leader to gain 2x endingAcid || Changes all types of alcohol on floor into acid, so that your enemies dissolve.|-|}
'''Muramasa''' (maybe named Asamarum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy== Misc ==
'''Masamune''' (maybe named Enumasam)* prime minister (Harvan says king has itBuff kicking, but king is weak and unarmed)* against creatures of darkness (any who has evil attached god), deals double damage and may panicso kicking-only runs are possible.
* Maybe some quest with pirates?** Irinox * Freedom fighters of Tweraif. * Monster and item descriptions. * Morgue files saved in .txt format. == Misc Done == * Aslona quest line. * Freedom for Tweraif ending, but changed from CLIVAN.** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Add more materials.
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
* Freedom for Tweraif ending, but changed from CLIVAN.** Might require you Mana attribute could be used to kill Lobh-sedecrease cooldown of magic items, thus allowing you as I don't think classic spellcasting (with huge luckspellbooks, fireballs etc.) to win the game without leaving New Attnam and UT. * Freedom fighters of Tweraifwould work well for IVAN.
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