Force

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Force is a variable used only to determine how far an item is thrown with the (t)hrow command. Force is equivalent to the entity's current ASTR.

void character::ThrowItem(int Direction, item* ToBeThrown)
{
  if(Direction > 7)
    ABORT("Throw in TOO odd direction...");

  ToBeThrown->Fly(this, Direction, GetAttribute(ARM_STRENGTH));
}