Difference between revisions of "Force"

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(Created page with "Force is a variable used only to determine how far an item is thrown with the (t)hrow command. Force is equivalent to the entity's current ASTR. <pre>void character:...")
 
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Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR.
 
Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR.
 
<pre>void character::ThrowItem(int Direction, item* ToBeThrown)
 
<pre>void character::ThrowItem(int Direction, item* ToBeThrown)

Revision as of 08:19, 12 August 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively

Force is a variable used only to determine how far an item is thrown with the (t)hrow command. Force is equivalent to the entity's current ASTR.

void character::ThrowItem(int Direction, item* ToBeThrown)
{
  if(Direction > 7)
    ABORT("Throw in TOO odd direction...");

  ToBeThrown->Fly(this, Direction, GetAttribute(ARM_STRENGTH));
}