Difference between pages "Blunt weapons" and "Wishing"

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m (→‎What not to wish for: pretty sure this is deliberate, given the skeleton key's artifact status)
 
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While the damage output is inferior to [[Swords|large swords]], and the accuracy is not as good compared to [[whips]] and [[Swords|small swords]], blunt weapons are generally well balanced nevertheless.
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{{Spoiler}}
  
The most important thing about the blunt weapons category is that 2 out of the 5 magical weapons (the [[staff of wondrous smells]] and the [[thunder hammer]]) and 3 out of the 8 named weapons ([[Turox]], [[Gorovits family hammer]] and [[Neerc Se-ulb]]) are in this category. And if you dare use the [[holy banana]] to strike the enemy, this too count as a blunt weapon.
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'''Wishing''' is an opportunity to gain any single [[item]] of the [[player]]'s choosing.  
  
There are 4 types of weapon in 'blunt weapons' category: The blacksmith's hammer, the mace, the war hammer and the quarterstaff.
 
  
== Hammer ==
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== Getting a wish ==
The one-handed hammer (or blacksmith's hammer) is a rare blunt weapon. Hammers are generated in a wide variety of metallic materials.<br>
 
Hammers deliver '''striking''' damage, and have a pathetically small blocking modifier of 800 due to their tiny size and average roundness. However their small size lends itself well to making all hammers light - though still heavier than a dagger or short sword.<br>
 
Unlike most one-handed weapons hammer strike a balance between being both accurate, powerful and sturdy. It would not be unfair to say they are simply the blunt variant of a [[Axes|hand axe]], and vice-versa due to their very similar stats.
 
  
Hammers have an average strength modifier, making them "sturdy".<br>
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There are several ways to obtain a wish, including:
They have an average-to-low primary material density, meaning changing the material of the hammer will have somewhat of an effect on its weight. Hammers feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
 
  
Hammers are attached to [[Loricatus]].
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* Reading a [[Scrolls|scroll of wishing]].
  
'''PROS:'''
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* Rubbing an [[Light source|oil lamp]].
* A good balance between accuracy, damage and sturdiness
 
* Very lightweight
 
* Low strength requirement
 
* Blunt weapon skill level carries over to a plethora of other equipment
 
* [[Lightning hammer]]s help counterbalance the normal hammer's shortcomings with a chance of producing lightning bolts on hit and also act as a light source
 
  
'''CONS:'''
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* Drinking from a [[Fountains|fountain]].
* Rare, and not as worth it as other rarely spawned weapons
 
* Balanced weapons do not hold up as well as specialized ones in IVAN
 
* Weak in the long run, unless using a lightning hammer
 
  
== Mace ==
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* Using the (X) command in wizmode, through which you will gain 5 scrolls of wishing.
Maces are very common two-handed striking weapons. Maces are generated in a wide variety of metallic materials.<br>
 
Maces deliver '''striking''' damage, and have good roundness and size values leading to a respectable 2100 block modifier.<br>
 
Unlike many other hafted weapons in the game, maces feature a much larger amount of metal which makes them a lot heavier.
 
  
Hammers have an average strength modifier, making them "sturdy".<br>
 
They have high primary material density, meaning changing the material of the mace will have a larger effect on its weight. Maces feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
 
  
Maces are attached to [[Cruentus]].
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== What to wish for ==
  
'''PROS:'''
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[[IVAN]] has many useful items, but the following are good and rare enough to be prime candidates for wishing.
* Powerful weapons from the get-go
 
* Sturdy
 
* Blunt weapon skill level carries over to a plethora of other equipment
 
* [[Turox]] and [[Neerc se-ulb]]
 
  
'''CONS:'''
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''WIP!''
* Inaccurate
 
* Heavy
 
* Requires 14 ASTR to wield in one hand despite doing damage comparable to a one-handed weapon
 
  
== War Hammer ==
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=== Equipment ===
Two-handed war hammers are more common than their single-handed counterparts. War hammers are generated in a wide variety of metallic materials, but can also be generated with an [[ommel tooth]] head.<br>
 
War hammers deliver '''striking''' damage, and have a mediocre blocking modifier of 1200 due to their small size - they are only slightly bigger than a regular hammer.
 
War hammers are the easiest two-handed weapon to wield in one hand, and even a player with below average starting stats will be able to wield one in each hand - with a little trouble.
 
  
War hammers have an average strength modifier, making them "sturdy".<br>
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* A magical [[weapon]]: Way more powerful than normal weapons. Some grant [[Status Effects]], other have special effects on hitting a foe. It is sometimes wiser to wish for a broken weapon instead of an intact one, since the game often generates better [[materials]] for broken items to compensate the need of repairing.
They have an average primary material density, meaning changing the material of the war hammer will have a noticeable effect on its weight. War hammers feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
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** Note that since [[Release 0.50.9]], [[artifact]]s are no longer wishable. You can still wish for a number of magical weapons, though.
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** Good candidates for wishing are: [[Axe of Sharpness]], [[Banshee sickle]], [[Chilling axe]], [[Flaming sword]], [[Rune sword]], [[Scythe of terror]], [[Taiaha]], [[Thunder hammer]], [[Whip of thievery]]
  
War hammers are attached to [[Loricatus]].
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* [[Beast claw]]: A rare weapon using [[Unarmed Combat]] skill, you might want to wish for it if you plan to use unarmed for the whole game.
  
'''PROS:'''
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* A good [[helmet]]: Helmet of brilliance, helmet of piercing perception, or helmet of telepathy are probably the best picks.
* A good balance between accuracy, damage and sturdiness
 
* Ever so slightly more powerful and accurate than a regular hammer
 
* Low strength requirement
 
* Blunt weapon skill level carries over to a plethora of other equipment
 
* Can be effectively wielded in one hand much sooner than other two-handed weapons (12 ASTR)
 
* Blunt counterpart to the [[Axes|battle axe]]
 
  
'''CONS:'''
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* [[Acid Shield]]
* Balanced weapons do not hold up as well as specialized ones in IVAN
 
* Weaker than other two-handed options
 
* Not very good at blocking
 
* One-handed weapons require less strength and can put out more damage than the war hammer
 
* Although the war hammer is more accurate, the [[Axes|battle axe]] is a better option in all others aspects
 
  
== Quarterstaff ==
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* [[Cloak]] or [[Ring]] of [[Invisibility]]: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
Completely different from the other weapons here, the quarterstaff is a common two-handed polearm that happens to use the blunt weapons skill. Quarterstaves are frequently produced of wooden materials, but can also be found in [[arcanite]], [[octiron]] and [[ommel bone]].<br>
 
Quarterstaves deliver '''striking''' damage, and have a respectable block modifier of 2200 mostly due to their extreme size (or length in this case). <br>
 
Quarterstaves are completely different from other polearms, using the blunt weapon skill and being formed entirely of one material rather than formed of two (head/haft materials) and as a result are far heavier and less accurate.
 
  
Quarterstaves have a slightly below average strength modifier, making them "rather sturdy".<br>
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* [[Ring]] of [[Infravision]]
They are ungodly heavy due to being formed entirely of their active material.
 
  
Quarterstaves are attached to [[Silva]].
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* [[Ring]] of [[Polymorph|Polymorph Control]]: Very useful if you happen to have a way of [[polymorph]]ing. Note that being very powerful may cause tough monsters like [[Dark Mage]]s to spawn, which is not nice if you encounter them after you have returned to your original form.
  
'''PROS:'''
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* [[Ring]] of [[Teleport|Teleport Control]]
* Good block modifier
 
* Blunt weapon skill level carries over to a plethora of other equipment
 
* [[Staff of wondrous smells]]
 
  
'''CONS:'''
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* Ring of Detection: Randomly prompts you to pick a [[material]] to detect. Very handy.
* Absurdly heavy
 
* Inaccurate
 
* High strength requirements for a two-handed weapon
 
* Low damage for a two-handed weapon
 
* Wooden materials reach their peak much earlier than metal, which leads to sub-par damage output and no room to upgrade for later in the game without a scroll of change material
 
  
== Banana ==
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* Ring of Unchanging: If you acquired a powerful polymorph form (eg. from prayer to [[Scabies]]), this ring allows you to retain it indefinitely.
Bananas are very common one-handed fruit. They can only be found made of banana flesh. A banana may be eaten to turn it into a banana peel - a whip class weapon.<br>
 
Bananas deliver '''striking''' damage, and have the smallest block modifier of all weapons at 300.<br>
 
Unfortunately broken bananas cannot be repaired at a smith or tailor, and must be fixed using a scroll of repair.
 
  
Bananas have an average strength modifier, making them "sturdy" at base values but since this can be affected by material, normal bananas are quite fragile.<br>
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* [[Amulets|Amulet of Life Saving]]: Basically gives you a second life. That's a *lot*.
They have a very low primary material density, meaning changing the material of the banana will have little effect on its weight. Bananas consist of a peel made of the main material and the contents of the banana itself which makes up the majority of its weight - by default these are both made of [[banana flesh]].
 
  
Bananas are attached to [[Nefas]].
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* [[Amulets|Amulet of Elemental Protection]]: Grants resistance to all [[damage|elements]]. As you can be easily obliterated by any [[Trap#Landmine|mine]] in the [[Gloomy Caves]], this may save your life.
  
'''PROS:'''
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* [[Amulets|Amulet of Magic Breath]]: Immunity to gases *and* swimming!
* A good source of nutrition
 
* Very lightweight
 
* Low strength requirement
 
* Blunt weapon skill level carries over to a plethora of other equipment
 
* Can be (z)apped
 
* Can be transformed into a whip-class weapon
 
* [[Holy banana of oily orpiv]]
 
  
'''CONS:'''
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* [[Amulets|Amulet of Phasing]]: Walk through walls freely! Note however that this amulet is temporary and will eventually disappear. Thus it should only be wished if you really need to be able to outrun and outmaneuver any monster for a while.
* Cannot be enhanced with a scroll of enchant weapon
 
* Will begin to rot if not changed to a more suitable material
 
* Low damage for a one-handed weapon
 
* Can only be repaired with a scroll of repair material
 
  
== Others ==
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* [[Amulets|Amulet of Disease Immunity]]: [[Leprosy]] shall scare you no more!
Many other items also benefit from the blunt weapons skill:
 
* [[Arm]]
 
* [[Bone]]
 
* [[Bottle]]
 
* [[Carrot]]
 
* [[Horn]]
 
* [[Leg]]
 
* [[Loaf]]
 
* [[Oil lamp]]
 
* [[Stick]]
 
  
[[Category:Items]]
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* [[Body armor|Armor of Great Health]]: If you have scrolls of enchant armor, this gives a huge boost to your [[HP]]s. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.
[[Category:Weapons]]
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* [[Belts|Belt of Levitation]] or [[Cloaks|Cloak of Flying]]: You're flying as long as you have this equipped. Makes you tougher to hit and nearly immune to [[Trap|bear traps and mines]]. Make sure something doesn't step on a mine if you're near one, though; you can still be hit by the blast.
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* [[Tools#Pickaxes|Pickaxe]]: Your source of unlimited digging. [[Polypiling]] for one may be better, though.
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* [[Holy Handgrenade of Antioch]]: Obliterates almost any foe in a single *KABOOM*.
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=== Magic Items ===
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* [[Scroll of Change Material]]: This is a great way of improving your gear and limbs. Which [[materials]] you can wish for depends on your [[intelligence]]; thus you may wish to [[polymorph]] to a more intelligent [[Monsters|monster]] before using this. Good materials include eg. [[Phoenix Feather]], [[Mithril]] and [[Octiron]].
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* [[Scrolls|Scroll of Body Switch]]: Switch bodies with a powerful monster and get all their abilities!
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* [[Scrolls|Scroll of Taming]]: There is nothing like good [[pets]] but do not try to use this on any quest monster.
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* [[Scrolls|Scroll of Immolation]]: You will be able to send a fireball even through walls with this scroll. Sadly, it only works once per scroll, so it's best paired with a [[Wand of Cloning]].
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* [[Scrolls|Scroll of Charging]]: If you have a good [[wand]] and want it recharged for further use.
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* [[Wand of Cloning]]: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like [[Ivan]] or a [[mammoth]], you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
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* [[Wand of Polymorph]]: Especially early in a game, you can use this wand for [[polypiling]] to quickly gather resources.
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* [[Wand of Resurrection]]: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
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* [[Holy Banana of Oily Orpiv]]: Has terrific explosive power which can aid you in boss battles. Also trains all [[attributes]] when eaten. Be sure to store this in a hard container like [[Container|strongbox]], because if it explodes in your inventory, you're in BIG trouble.
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* [[Musical Instrument|Magical Whistle]]: Handling more than two pets is almost impossible without this.
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* [[Musical Instrument|Lyre of Charm]]:
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* A magical [[horn]]: Either horn of healing, or horn of plenty.
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* [[Sol Stone]]
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* [[Large and Mysterious Saga of the Pantheon]]
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* [[Celestial Monograph of Solicitus]]
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== What not to wish for ==
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* Money: You get [[Valuables|50 million roubles]] which sells for just 2 gold pieces.
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* [[Banana|Gun]] or [[Carrot|Bazooka]]
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* skeleton key: You just get a fish skeleton.
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[[Category:Game Mechanics]]

Latest revision as of 15:32, 14 April 2020

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Wishing is an opportunity to gain any single item of the player's choosing.


Getting a wish

There are several ways to obtain a wish, including:

  • Using the (X) command in wizmode, through which you will gain 5 scrolls of wishing.


What to wish for

IVAN has many useful items, but the following are good and rare enough to be prime candidates for wishing.

WIP!

Equipment

  • Beast claw: A rare weapon using Unarmed Combat skill, you might want to wish for it if you plan to use unarmed for the whole game.
  • A good helmet: Helmet of brilliance, helmet of piercing perception, or helmet of telepathy are probably the best picks.
  • Cloak or Ring of Invisibility: Invisibility is a great tactical advantage, but it also causes much more dangerous monsters to be generated.
  • Ring of Polymorph Control: Very useful if you happen to have a way of polymorphing. Note that being very powerful may cause tough monsters like Dark Mages to spawn, which is not nice if you encounter them after you have returned to your original form.
  • Ring of Detection: Randomly prompts you to pick a material to detect. Very handy.
  • Ring of Unchanging: If you acquired a powerful polymorph form (eg. from prayer to Scabies), this ring allows you to retain it indefinitely.
  • Amulet of Phasing: Walk through walls freely! Note however that this amulet is temporary and will eventually disappear. Thus it should only be wished if you really need to be able to outrun and outmaneuver any monster for a while.
  • Armor of Great Health: If you have scrolls of enchant armor, this gives a huge boost to your HPs. Again, a broken one may have a better material, but usually you want to use a scroll of change material for this one, anyway.

Magic Items

  • Scroll of Immolation: You will be able to send a fireball even through walls with this scroll. Sadly, it only works once per scroll, so it's best paired with a Wand of Cloning.
  • Wand of Cloning: These by themselves are not useful, but if you do have some other useful item to clone, this is worth its weight in gold. With one charge you can clone a pile of five items. Note that certain items like wands of cloning, scrolls of wishing or scrolls of charging cannot be cloned because this could be abused. It is therefore sometimes wise to drop more than five items in pile in case the game doesn't allow some to be cloned. If you have a powerful pet like Ivan or a mammoth, you may lure it above the items so it will be cloned, too. You can also stand on the item pile and zap yourself, in which case you will be copied along with the stack. Note that when cloning a pet or yourself, the clone will be born without any equipment and only four items under it will be copied.
  • Wand of Resurrection: If you have managed to get a unique monster as a pet, this may be extremely useful. It may also be used to quickly replace lost limbs.
  • Holy Banana of Oily Orpiv: Has terrific explosive power which can aid you in boss battles. Also trains all attributes when eaten. Be sure to store this in a hard container like strongbox, because if it explodes in your inventory, you're in BIG trouble.
  • Magical Whistle: Handling more than two pets is almost impossible without this.
  • A magical horn: Either horn of healing, or horn of plenty.

What not to wish for

  • skeleton key: You just get a fish skeleton.